7.04.2013

Arcane Legends - Sorcerer Skills Guide

 Here are the sorcerer skills, upgrades and descriptions.

 

 

Fireball
    • Fireball: 116 Mana, 4 sec cooldown, 14m range, 84-105 damage, increased damage on a critical.
    • Engulf: Increase spherical area of a fireball explosion by 3 meters.
    • Ignite: Targets take burning damage every second for 5 seconds.
    • Impact: Enemies struck by a charged fireball will be knocked down and briefly stunned.
    • Scorch: Hitting targets with a charged fireball reduces their hit chance by 25% for 5 seconds.

 

Lightning Strike
    • Lightning Strike: 101.5 Mana, 3 sec cool-down, 12m range, 128-160 damage, increased damage on a critical.
    • Empowered Bolt: Lightning Strike does 15% more damage.
    • Electrical Discharge: Enemies slain by this attack have a 15% chance with normal lightning strike and 25% with charged lightning strike to explode and release bolts of lightning upon their allies.
    • Positive Surge: Bolts of lightning will now do 250% damage on a critical hit.
    • Shock: Charged bolts have a 25% chance to stun your target for up to 3 seconds.
  

Gale Force
    • Gale Force: 101.5 mana, 5.5 sec cool-down, 9m range, 84-105 damage, increase damage on a critical.
    • Outward Squall: Converts your charged gale force to be an area-of-effect attack.
    • Protective Current: Charging up your gale force will grant you a dodge bonus of 25% for 3 seconds.
    • Speed of Wind: Charging up your gale force increase your movement speed by 25% for 5 seconds.
    • Weighted Wind: Enemies knocked down by gale force have the potential to stay down for 2 additional seconds.



Frost Bolt

    • Frost Bolt: 101.5 mana, 3 sec cool-down, 14m ranage, 112-139 damage, increased damage on a critical.
    • Ice welder: A charged Frost Bolt has a 20% chance of freezing and damaging enemies around your target.
    • Jagged Ice: Enemies that are either slowed or stunned by Frost Bolt will also receive low amounts of additional damage over time, for the duration of the effect.
    • Shiver: Increase the duration an enemy is slowed or stunned by 3 seconds.
    • Arctic Shatter: Any enemy slain while frozen by the initial impact of Frost Bolt has a 20% chance to leave behind an ice patch that freezes other enemies that walk over it.


Arcane Shield
    • Arcane Shield: 87 mana, 30 second cool-down, 30% damage reduction for 10 seconds.
    • Extended Shield: Increase the amount of total damage absorbable. Also, the maximum length of the shield is increased by 5 seconds.
    • Displacement Wave: When casting the charged Arcane Shield, enemies near you will be knocked away.
    • Static Resonance: Increase the damage reduction granted by the Arcane Shield by 15%.
    • Hardened Shielding: Your charged Arcane Shield grants invulnerability for 2 seconds after casting it.


Time Shift
    • Time Shift: 116 mana, 10 second cool-down, 112-139 damage on impact, snare enemies in a 5meter radius.
    • Lower dodge: reduces the dodge chance of your targets while they are under the influence of Time Shift.
    • Time Bomb: Your magical clock explodes when it expires, damaging all foes nearby.
    • Countdown of Pain: Charging Time Shift will also cause damage over time to all targets under its effect.
    • Freeze Time: Charging Time Shift will root affected targets instead of snaring them.


Curse
    • Curse: 87 mana, 15 sec cool-down, 4m range, targets will take 10% more damage from all incoming attacks.
    • Words of Weakening: Curse will reduce each affected target’s damage output by 10%.
    • Penetrating Curse: Charged Curse will cause the target to take an additional 5% from all incoming damage.
    • Lingering Curse: The effects of your Curse will last an extra 2 seconds on each affected target.
    • Sweeping Curse: Increase the range of your curse by 2 meters. Also, the potential amount of affected targets is increased by 2.


Lifegiver
    • Lifegiver: 101.5 mana, 15 sec cool-down, 6m range, Heals allies for 223-279 damage.
    • Increased Ranged: Increase the area of effect range of lifegiver to 8 meters.
    • Empower: In addition to recovering lost health, charging Lifegiver will now also recover lost mana.
    • Regrowth: Charged Lifegiver will grant +10 health regeneration for 10 seconds.
    • Recharge Mana: Charged Lifegiver will grant +5 mana regeneration for 10 seconds.



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