7.04.2013

Arcane Legends - Rogue Skills Guide


 Here are the Rogue skills, upgrades and descriptions.

 

 

Shadow Power
   • Shadow Power: 32.5 mana, 2 second cooldown, 16meter range, 8-10 damage, increased damage on a critical.
    • Gouging Rush: Each hit of the Shadow Piercer has a 15% chance of reducing your target’s armor by 10%.
    • Shadow Absorption: Each hit of the Shadow Blade has a 75% chance of returning 10% of your health.
    • Rising Death: Causes you to deliver multiple low damage hits to your target after coming out of a normal Shadow Piercer attack.
    • Leading Dagger: Increases the maximum number of targets pierce with a charged Shadow Piercer to 3.


Noxious Bolt
    • Noxious Bolt: 27 mana, 2 sec cool-down, 14meter range, 8-10 damage, poison damage every second for 3 seconds.
    • Lingering Poison: Adds 3 seconds to the duration of poison damage.
    • Strengthening Shot: Increases the impact area of a charged Noxious Bolt to 6 meters.
    • Fragmentation: Each second a target is damaged by Noxious Bolt’s poison, they receive an additional 10% damage.
    • Serrated Arrowhead: Impact damage for each Noxious Bolt is increased by 15%.


Razor Shield
    • Razor Shield: 32.5 mana, 20 second cool-down, 3m range, 3-4 damage every second for 5 seconds.
    • Whirling Razors: Increase dodge by 20% while Razor Shield is active.
    • Bleeding Cuts: Charging Razor Shield will grant a 25% chance to cause the target to bleed for 5 seconds.
    • Increased Duration: Razor Shield will stay active for an additional 3 seconds.
    • Spinning Freedom: Charging Razor Shield will remove all snare, root, and slow effects from the caster.


Aimed Shot
    • Aimed Shot: 27 mana, 2 sec cool-down, 14m range, 11-14 damage, increased damage on critical.
    • Accuracy: Damage from each successful Aimed Shot attack is increased by 10%.
    • Critical Shot: When you achieve a critical hit with an Aimed Shot, the damage will be increased by 250%.
    • Deadly Focus: Increases critical chance by 10% for the next 5 seconds.
    • Shatter Armor: Targets armor is reduced by 15% for 5 seconds.


Entangling Trap
    • Entangling Trap: 21.5 mana, 10 sec cool-down, 0.25m range, 3-4 damage, increased damage on a critical.
    • Adept Construction: After creating an Entangling Trap, you have a 20% chance of being able to immediately create another one.
    • Razor Wire: Enemies that go through your trap will receive bleeding damage over time.
    • Combustion Tank: Each Entangling Trap that is triggered by an enemy will explode upon decay, dealing high damage to enemies within range of it.
    • Net Retraction: Each trap that you deploy has a 20% chance of casting out a net that pulls targets within range of it.


Shadow Storm Shot
    • Shadow Storm Shot: 32 mana, 5 second cooldown, 14meter range, 6-8 damage + increased damage on critical.
    • Spreading Shadow: Increase the radius of shadow storm shot to 6meters
    • Shadow Focus: increase damage on a critical by 25%
    • Dark Damage: increase damage of shadow storm by 15%
    • Shadow Touch: increase the maximum number of target hit by a charged shadow storm shot by 2.


Shadow veil
    • Shadow veil: 21.5 mana, 20 sec cool-down, 0.25m range, enemies within the smoke have reduced damage and hit chance.
    • Masked Presence: Staying in your Shadow Veil bomb’s smoke will increase any armor by 20%. This buff also applies to any ally of yours that stands in the smoke.
    • Combusting Decay: Causes your Shadow Veil bomb to explode once its smoke has run out.
    • Shadow Absorption: while in the shadow veil you and your allies will do an extra 15% damage.
    • Lingering Fumes: Adds 3 seconds to the duration of your Shadow Veil bomb’s smoke.


Combat Medic
    • Combat Medic: 24.5 mana, 15 sec cool-down, throw down healing packs that restore 25% health when picked up.
    • Effective Packs: Increase the amount of damage that each packs heals to 15%.
    • Trauma Surgeon: Charged Combat Medic will provide a self-heal for the caster.
    • Extra Packs: Increase the amount of packs created when using Combat Medic by 1.
    • Good Medicine: The charged version of Combat Medic will add heal-over-time benefits to the target.


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